Given that the Switch 2 is backwards compatible with Switch games, it seems dumb for a 2D indie game likely capable of running on the Switch without compromise to instead target the system with a far smaller install base.
Depends. I don’t know if this is the case here, but if the game uses a very custom engine, switch 2 compatibility can be a problem.
It took months for crypt of the necrodancer devs to fix its compatibility issues on switch 2, and it still very rarely but occasionally has sound problems. For a while it was completely impossible to play.
I am at a point where I think my library is fully Switch 2 compatible (not counting the physical hardware specific stuff obviously), but the 3-4 games that had problems where all indie games that seemed to be more complex than just standard unreal or unity stuff.
So even a switch 1 version would need extra work to check everything works on 2, and potentially more support. Must be a hard choice to make because of the huge switch 1 user base, but I get it.
After lengthy discussions with our publisher Game Source Entertainment, we have decided that the projected number of units we could sell for legacy hardware would not justify the licensing fees necessary to complete those SKUs.



