

In Brinstar, just between the morph ball and the starting elevator? Well, yeah.
This exact spot (along with a few rooms around it) exists in Super Metroid too, with an added eye thingy that alerts the space pirates that Samus has returned.


In Brinstar, just between the morph ball and the starting elevator? Well, yeah.
This exact spot (along with a few rooms around it) exists in Super Metroid too, with an added eye thingy that alerts the space pirates that Samus has returned.
I try that at least once in every Zelda game, for science.
It ends the same way in almost all of them, except Twilight Princess that goes all weird unexplainable shit instead. It does that quite a bit.
If you were French, you’d know.
Depends. I don’t know if this is the case here, but if the game uses a very custom engine, switch 2 compatibility can be a problem.
It took months for crypt of the necrodancer devs to fix its compatibility issues on switch 2, and it still very rarely but occasionally has sound problems. For a while it was completely impossible to play.
I am at a point where I think my library is fully Switch 2 compatible (not counting the physical hardware specific stuff obviously), but the 3-4 games that had problems where all indie games that seemed to be more complex than just standard unreal or unity stuff.
So even a switch 1 version would need extra work to check everything works on 2, and potentially more support. Must be a hard choice to make because of the huge switch 1 user base, but I get it.
I think I probably had to solve that too since I did finish Clouds of Xeen long ago but I don’t remember that puzzle.
Though I had something kinda similar to that feeling when I learned about Citizen Kane and I got that the witches’ password “rosebud” was probably a random reference to that. At least I think it was?


The movie is Besson-core, full of busted plot points and stupid ideas, kitsch as hell but at least made at a time when he still gave some fuck. So it was still entertaining, and I liked it back then. I mean, I got the game (on PC in my case) because of it.
I get why it is still somewhat pop-culture relevant. Unlike most of Luc Besson’s career as a producer and director since then. Most of it is seriously unwatchable. Aaand even though there were signs before, now we know he’s a creepy bastard, which doesn’t help enjoying his movies (but certainly explains how he treats some of his characters).


Meh. If I am paid to endure a bunch of openAI corporate bullshit, I don’t think I am going lower than $3,000 for the trouble.


Until they started to generate slopilot labels for them. Because nothing is safe from the slop.


I don’t pay any subscription for games, I hate the idea of not being able to play what I want whenever I want. Even when it’s free (fuck you, No man’s sky expeditions FOMO).
But yeah, even though there are games that are not necessarily slop but with a structure that ensures I can enjoy them for hundreds of hours, it doesn’t feel fair that they’d dwarf the cool shorter ones I also play for revenues.
Some of the games I’ve completed in a dozen of hours still live rent-free in my head (most of them in a good way).
If Jesus turns the water in wine to wine, what do you get?


The developers are suing. Their crowdfunding gathered 340k for them, but the crowdfunding platform has only sent half of it.


I expect there are lots of physical copies still floating around in stores everywhere, at least. They must have made a crapton of them.
It’s still shit that they delisted it, or any game.


I had few licenced games, I realized they were mostly crap early (especially back in the 80s/90s when I began playing video games).
But I had the Fifth Element tie-in game. It may not be the worst licenced game (it’s certainly not good either) but it’s very weird.
They went all alternate scenario on it, with story points diverging a lot from the movie… But they still used actual clips from the movie to introduce each level. How you ask? By doing their own wild cut of the movie, taking half of the clips out of context and reordering them to fit the new plot.
This means for example that Leeloo keeps her lab resurrection “outfit” (three bandage rolls) for half the game, just because the iconic diving scene has been repurposed and happens very late, and she’s in that outfit in the movie scene. It makes sense in the movie, she’s supposed to be running from the lab just after being resurrected and normally she gets all Jean-Paul Gaultier’d very shortly after that.
Other deviations from the plot include Korben being involved from the beginning instead of meeting Leeloo by pure chance (the taxi diving is intentional in the game), or a bomb minigame in a spaceport where Korben has to defuse a dozen of phones rigged to explode based on a movie one-off scene where Zorg executes one person this way (and Korben isn’t even there to witness it).
Also a stupid chase for the four elements through the whole game. You know you need some dirt to “open” the Earth stone in the Egyptian temple at the end? Well, that’s why you need to collect a specific flower pot from a random apartment in NY a couple levels before. Instead of, you know, a pinch of sand from that very temple. LIKE THEY ACTUALLY DO IN THE MOVIE.


MIB was weird. It tried to be everything, including a point and click, action game and platformer, all with fixed camera and clunky tank controls.
It sucks at everything. There’s a hint of a mediocre point and click in there, maybe if they’d remove everything else. With the action it’s unbearable.


Even a cheap toy synthetizer can make something close enough to a tuba sound to get an idea of what it sounds like. Need something better? people make sound fonts for that.
But maybe it’s better to use generative AI to potentially have something close to the real thing, just so you can have huge datacenters consuming absurd amounts of power and water too.


That’s close to how I see it too. I think Eurojank makes sense for 80s/early 90s when a lot of those weirdly clunky, rather experimental and/or make-your-fun games tended to come from UK/France/Germany.
But after that it’s not hard to find examples of stuff like that everywhere.


If your placeholder doesn’t stick out like a sore thumb, it’s a bad placeholder. There is literally no workflow in which temporary assets shat by AI would be useful.
They just want to normalize AI use until people don’t care anymore. And with the waste of resources this shit represents, I just hope this never happens.
Sure. It was called Wii Sports back in 2006.


Reasoning is woke propaganda anyway.
If someone was wondering, that’s where the cucco (chicken) in Super Smash Bros Ultimate comes from too. And why whoever hits it (or is hit with it) has to endure an angry clucking swarm of birds.