• Doomsider@lemmy.world
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    1 个月前

    Sony: we no longer want to support the PC

    PC: we are emulating your hardware now so we don’t care

  • DupaCycki@lemmy.world
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    1 个月前

    This is one of the very few areas that AI is really beneficial to. Probably because it includes a lot of backwards engineering and rewriting instructions for different architectures.

    You know… the kind of manual labour AI was supposed to handle, so that we could focus on more important tasks. And precisely what 99% of actual AI usage isn’t for.

    I’m not very familiar with the project, but their GitHub repo shows Claude as top 3 contributor by commits, and top 11 by additions, so clearly it’s being heavily used.

    If you want to check for yourself:

    • threeonefour@piefed.ca
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      1 个月前

      I’m not very familiar with the project,

      Neither is anybody else. A codebase entirely written by AI is a codebase nobody is very familiar with.

      • FauxLiving@lemmy.world
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        1 个月前

        Of the 200+ commits from the top 3 contributors, 17 are from Claude. 172 are from the project owner. So, ‘entirely written by AI’ is nonsense.

        I mean, sick AI burn and all, but you’re leaping to unsupported conclusions.

    • Psythik@lemmy.world
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      1 个月前

      Yeah not too long ago Sony decided to stop porting their games to PC after a two year delay. I have no idea why. Probably cause Japan hates PC gaming.

  • sparky@lemmy.federate.ccA
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    1 个月前

    Seeing as the PS5 is itself x86, is this truly an emulator as in the QEMU sense, or is it more of a compatibility layer in the WINE sense?

    • thingsiplay@lemmy.ml
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      1 个月前

      I don’t know the details, but one of the reasons why the games run so good is that they don’t need to emulate the CPU in its entirety. So the emulator wouldn’t work on anything else than x86, unless the emulator is run with an emulator on top of it (like Fex). But I don’t know to what degree the emulation goes deep. I mean we can install Linux operating system and run the Steam games directly without emulation on the PS5. It is probably something like Wine. But compared to Windows, the environment is pretty clear and users cannot install or replace anything in the system themselves.

      Disclaimer: I don’t know what I’m talking, this is just information fact checked by my gut feeling.

  • melsaskca@lemmy.ca
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    1 个月前

    How many FPS does it take to satisfy the human eye? Why would adding more than that matter, if there is a limit? Is it just the puffery of salesmanship?

    • It depends on the person and the application.

      For most people, when it comes to film, 24 frames a second is the minimum necessary for it to be perceived as fluid motion.

      With a video game, where the user controls the input, 30 frames per second is typically the minimum target necessary for fluid motion; but personally, I only see it become truly fluid at 60 or more.