Arcade games were difficult because they were the microtransactions of the day, and console games were difficult because that’s how you made a simple game last longer.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
That is the most boomer shit I have ever heard. Games were difficult because the rental market was huge.
Arcade games were difficult because they were the microtransactions of the day, and console games were difficult because that’s how you made a simple game last longer.
Game developers didn’t profit from rents.
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The publishers did.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
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The lion king monkey puzzle was made for the rental market.
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
A game you can compete in one sitting is not a game you’ll rent for a long time.