I don’t really play online multiplayer games anymore, what actually are “seasons” (and “battle passes” for that matter)? I’ve seen them mentioned in games like rocket league and overwatch which I’d paid for, but they cost more money and didn’t appear to be DLCs/expansions so I just ignored them.
Battlepasses are usually an another progression system with time limited skins and rewards. Usually a season last a couple of months, then a new one starts with new progression and rewards. Sometimes there are events tied to a season.
In theory, it means the game always gets updates, but in actuality its ripping off players for like a handful of skins (theres a lot of filler in most of them), while getting them to play the game more because of fomo.
Also sometimes you can earn back the price back in in-game currency, so if you keep maxing them out its “free” after the first one.
The seasons are optional (and have been a thing since as far back as II). I don’t play the seasons myself but I’ll eventually play the single-player campaign on a deep sale someday.
Diablo II most definitely had seasons, starting when ladder was introduced with patch 1.10, in 2003. Not the same “seasons” typical in gaming today, but seasons nonetheless.
Diablo 2 had ladders, which didnt add stuff every 3 months and by 2010 didnt even include changes at all.
So i guess youre kinda right but seasons are not comparable.
I really enjoy Path of Exile seasons and recommend it. They always add new mechanics and change the game on some of them, so it never feels you’re just playing the same thing over and over again.
Ugh…I can’t stand any game that has ‘seasons’. Still a hard pass.
Seasons and battle passes and an upfront cost.
You get to pay in so many different ways!
I don’t really play online multiplayer games anymore, what actually are “seasons” (and “battle passes” for that matter)? I’ve seen them mentioned in games like rocket league and overwatch which I’d paid for, but they cost more money and didn’t appear to be DLCs/expansions so I just ignored them.
Battlepasses are usually an another progression system with time limited skins and rewards. Usually a season last a couple of months, then a new one starts with new progression and rewards. Sometimes there are events tied to a season.
In theory, it means the game always gets updates, but in actuality its ripping off players for like a handful of skins (theres a lot of filler in most of them), while getting them to play the game more because of fomo.
Also sometimes you can earn back the price back in in-game currency, so if you keep maxing them out its “free” after the first one.
So it’s all just a way to sell you cosmetics?
The seasons are optional (and have been a thing since as far back as II). I don’t play the seasons myself but I’ll eventually play the single-player campaign on a deep sale someday.
Seasons were not a thing in 2. Seasons were introduced late in Diablo 3.
Diablo II most definitely had seasons, starting when ladder was introduced with patch 1.10, in 2003. Not the same “seasons” typical in gaming today, but seasons nonetheless.
Diablo 2 had ladders, which didnt add stuff every 3 months and by 2010 didnt even include changes at all.
So i guess youre kinda right but seasons are not comparable.
I really enjoy Path of Exile seasons and recommend it. They always add new mechanics and change the game on some of them, so it never feels you’re just playing the same thing over and over again.