

You can add support for it manually by installing the xone driver (Tutorial here), but it involves unlocking the file system and will have to be repeated after any steamOS updates. Not really ideal, would be very nice if Valve could include it.


You can add support for it manually by installing the xone driver (Tutorial here), but it involves unlocking the file system and will have to be repeated after any steamOS updates. Not really ideal, would be very nice if Valve could include it.


Switching to flatpak steam will often fix these weird steam problems.
For actually troubleshooting it, I’m guessing you have an issue with your steam runtime for Linux games. Try running steam with the console command:
STEAM_RUNTIME=0 steam
and see if your games work. Basically by default Steam bundles it’s own runtime packages to run Linux games with. Setting steam runtime to 0 as part of the launch will disable this functionality, and use your systems packages instead.
Another thing you could try, you can open game properties and go to the compatibility section. There you can check “force compatibility layer” and try different steam Linux runtimes (if you have them installed).


They were (with the “Nexus Mods App”), but they cancelled it literally a few days ago. As part of the announcement about shutting it down, they said they would maybe consider Linux support for vortex.


Vortex works through wine, but not natively. Nexus Mods made a new mod loader that was Linux native, but they actually just cancelled it to focus on vortex.
I just learned about Limo which is a Linux native mod loader, and it seems to be a great option.


Oh that’s cool, I’ll have to check it out. Haven’t heard of it before.


I think that NonSteamLaunchers isn’t ideal for games from stores like Epic/Gog that have better Linux native options, but it supports a massive list of launchers beyond those two and is really nice for games like this.
I also really like it’s ability to easily make full screen web apps for netflix/etc.


It is possible to use vortex on Linux, I know SteamTinkerLaunch supports it for example.
But yeah not as nice as a dedicated Linux app for sure.


2tb of RAM for $10 a month, such a bargain.


I love Yoku’s, such a fun little game.


No idea unfortunately, I don’t actually own any dlc on Epic/Gog.


He said he used some AI tools while coding it, so I think that means Decky will refuse to add it.
In general I think the Decky store has become harder for people to get plugins officially added to their store. Fewer and fewer plugins are being added these days, it seems to take months for a new plugin to get added, and many plugins never make it onto the store at all. I don’t know what’s going on with the selection process, but it seems like it’s much harder to get into the store than it used to be.


NonSteamLaunchers still requires you to use another launcher to manage Epic/GoG games. The main goal with this one (as far as I understand) is that all the games show up in tabs in your steam library, and can be installed directly without an external app.


Main goal here is having everything directly integrated into steam. Being able to see your full GOG/Epic Library directly in steam and install games without leaving the steam interface.


I kinda forgot about Sunderfolk. I see it has a demo now, I’ll need to try it out with my kids.


Basically it can play lower power games directly, or display higher power games from your PC.
Both the Quest and the Steam Frame use ARM hardware, this is the same type of hardware used in phones. This hardware is noteworthy because it’s more power efficient that x86 type hardware, which is what traditional PCs use. Many VR games are made to run directly on the Quest and should be hardware compatible with the Steam Frame too since they both use ARM.
The Steam Frame can also run x86 games thanks to an emulation layer called FEX that valve has been working on. This is something the Quest cannot do, but many PC games will likely be too demanding to run this way. VR games are naturally performance demanding since the game needs to be rendered twice for both eye perspectives, and needs decent resolution. Valve has said that it will be slightly weaker than the current Steam Deck in performance, and that’s probably before we consider the extra performance requirements of VR and the performance overhead of FEX.
So based on that, I would assume NMS would not run well directly on the Frame itself, and you would instead need to run it on your PC and display it on the Frame.


I paid roughly $20 for Spiderman Remastered, and I think that was a pretty fair price. Miles Morales goes for even cheaper I believe.


Oh I saw someone covering Seance recently (maybe Second Wind?) and I’ve been planning on getting it since.


I’ve mostly been playing Spiderman Remastered and Oblivion Remastered. For oblivion I’m using an edited engine.ini file to disable lumens, which has pretty significantly improved performance.
I’ve also been playing RV There Yet with friends, and it’s been great. The new snow map has been really fun (and hard!).


Tbf the native windows version is also muddy looking with not great performance.
We can hope. Doesn’t seem like anyone has switch 2 joycons working on linux yet, but hopefully once someone figures it out Valve will add it.