Wait, what is this about “modern people not seeing what’s so horrifying” about Sisyphus’ punishment? I’ve never heard of anyone who seemed to believe that.
Wait, what is this about “modern people not seeing what’s so horrifying” about Sisyphus’ punishment? I’ve never heard of anyone who seemed to believe that.
The spread of “skill-based” matchmaking and ranked competitive ladders largely took away a valuable communal aspect of online multiplayer games, IMO. Getting dropped into a match with a bunch of random people you’ll probably never see again just makes things so impersonal, which can cultivate a lot of toxicity.
Some of the best times I’ve ever had with online gaming were from finding a dedicated server with settings I liked, hanging out there often, gradually getting to know the regulars, and becoming part of a community. I’ve never had that kind of feeling from a game with automated matchmaking.
Yeah, he led the design. The whole thing was his brainchild, iirc.
Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.
No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.
I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.
No need, actually, I originally assumed this was a past code that I missed, but it’s currently up on Prime right now, so I’ll grab it myself
Is RIOT - Civil Unrest still available?
The whitespace doesn’t bother me. Any IDE worth a damn will manage that for you. As for the type system, yeah, I strongly prefer static typing, but for simpler projects I can see the convenience of it.
My real issue with Python comes with managing a development environment when multiple developers are working on it. Dependency management in Python is a headache, and while in theory, virtual envs should help with synchronizing environments from machine to machine, I still find it endlessly fiddly with a bunch of things that can go wrong that are hard to diagnose.
Python is great for small scripts, proofs-of-concept, and such, but I wouldn’t write anything more heavy-duty than that in it.
“I am the saber-toothed seal” doesn’t have quite the same ring to it, though…
The most that I have proof of is Europa Universalis IV at a little over 1k hours, but I wouldn’t be surprised if my time on Guitar Hero 3 in high school surpassed that by quite a bit. I played a lot of Guitar Hero in high school…
No, your intuition is correct, this is extremely cursed.
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
I mean, Christianity kinda does, too, but gay Christians definitely exist. Islam and its interpretations/practices aren’t monolithic.
That’s not to say that I think she actually exists - all evidence seems to point to Coty Craven being a con artist - but “gay muslim” isn’t necessarily a red flag.
Humble used to be an event that celebrated and showcased indie developers while at the same time raising many millions for charities. Then IGN bought it and rapidly enshittified it into a bog-standard, for-profit corporate enterprise like any other, and I’ll never forgive them for it.
Do they even give any of the profits to charity any more? If they do, I bet they only keep it around to take advantage of the tax writeoffs.
“Product Degradation” has been the modus operandi for nearly every online service for like 10-15 years now, but it’s the Gamepass price increase is what got the FTC’s attention? Where was the FTC when the movie/TV streaming service market balkanized itself in an arms race to reinvent cable?
Granted, I doubt the FTC could really do anything meaningful to stop enshittification given that corporations are effectively above the law these days, but it’s been blatantly obvious that this was going to be Gamepass’ strategy from day one. If this actually surprised anyone at the FTC, they really haven’t been paying attention.
…I don’t get it
Yeah, I guess “black tea” is a bit of a misnomer. It’s probably just simpler to share the terminology with coffee though
Well, I guess “making your country such a shithole that no one wants to come here” is technically one way to stop immigration…