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Cake day: August 10th, 2025

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  • What I like about FTL is how it works with the story.

    My favourite examples are Elite Dangerous and Dune.

    Elite Dangerous’s FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn’t expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).

    And Dune’s idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.










  • As someone looking in from the outside, the problem is with the way UE5 markets itself, (people using UE5 can correct me). The appeal of UE5 is that it does all the boring stuff for you. For example, instead of buying a good light system off of your engine’s marketplace or making your own you can just use lumen. Any system marketed as something you can “just use” is going to get implemented wrong because its appeal is supposed to be that it is low effort.

    ^(no shame to devs that do think like this, game development is hard and having solutions like this just gives more time to make the game you want)^

    But it does make sense that it can be used correctly, UE5 is way to mainstream for it to be built on systems that never work.