

Anthony Montgomery (Travis Mayweather) as Postmaster P in Leprechaun in the Hood



Anthony Montgomery (Travis Mayweather) as Postmaster P in Leprechaun in the Hood



Worf must be on the cover of the collector’s edition
Captain, these are Romulans. They are without honour.
The Borg have neither honour nor courage.
The Cardassians have no honour. I do not trust them.
Romulans are treacherous, deceitful. They are without honour.
The Romulans! I always knew they were without honour. Now they have proven it.
These Breen are without honour.
The Duras family is corrupt and hungry for power with no sense of honour or loyalty.
Your family has never valued honour.
Unlike you, I still have a sense of honour and loyalty.
You will say anything. You have no honour!
You rule without wisdom and without honour.
You will die without honour.


Not OC, but def my fave meme about the parasites



Take your pick lol

or



Respect. You’re right. It should be called gas/fuel/energy pedal because you always get more of it when you press it while actual acceleration has more dependencies.


I had a similar realization when rewatching 03x04 Who Watches The Watchers. Those Mintakans would eventually realize they are unrelated to every other life form on the planet.
They might even have legends of a man in the sky promising them a new world, now a theory to be wholly supported by the biological record x_x


the government is not allowed to provide a service for free that a company can charge for
I am beyond mildly infuriated by such an idiotic stance, but it tracks with what I’ve seen.
RIP postal service you’re next.


Haha that’s me. I wasn’t at all interested in dying over and over and I only tried it to prove I was right.
But damn it’s a full spectrum experience, especially all the dirty and cheap stuff that other games are afraid to do (TWO grafted scions on the ceiling!?) makes the victories all the sweeter.



This statement is something that I dont understand
I’ll try to help fam. The hungry deserve to eat and they have the moral high ground over the ownership class that would rather that person starve and the food they stole destroyed.


Gonna agree with you for opposite reasons. The combat in the postgame dungeon, Costlemark I think. The one where you can’t use any healing items, it was a worthy challenge.
The other postgame dungeon, the platforming one was, was way better than many final fantasy challenges like jumping rope and dodging lighting.
Special mention for the incredible soundtrack, the Matoya’s Cave remix especially.
But ya everything before the postgame, the umm main game I guess, was ridiculously short. Imagine FFIV ending when you drill into the underworld, or FFVI ending when the the world breaks, that’s what the story in FF15 feels like. As soon as you depart to the next continent you get rug pulled by a time jump that takes you to the final boss 🫠


Xbox was so great when it launched. Thanks for bringing us decent length controller cables, hard drives, and Riddick Escape from Butcher Bay 👌
Nowadays, uhh thanks for making an unnecessary media center I guess 🤷♀️


The steam discussions are as spirited and divisive as I expected lol.
Too many problems that show it’s wearing a skin suit like a serial killer pretending to be your neighbor to be invited inside the house. It’s simply not Trek.
- Resource bottlenecks - Not a thing in Trek.
- Crew Morale / Hunger - Not a thing.
- Logistics and transport - Not a thing.
- The “drop” system is borderline P2W mechanics manifest.


The mediocrity as I understand was from the rift that developed in the team about the vision of the game being a sandbox vs a campaign.
However, I witnessed a new divide among the team which was less well-known; as more core game developers (such as myself) were recruited to help finish the game, a cultural gap emerged between the newer ‘gameplay’ team and the older ‘Sim’ team. The former group (which went on to spearhead Darkspore) was primarily concerned with how Spore played as a game. Were the mechanics engaging? Did the player’s choices matter? Was the game replayable? In contrast, the ‘Sim’ team carried the traditional Maxis DNA and was more comfortable with Spore as a toy box. Could the players express themselves? Was sharing one’s creations with other players meaningful? Did the game spark the imagination?
These cultural divides ruined Spore’s chances to be a focused, cohesive experience.


I can’t wait to spend that much for the “burning pile of post-scarcity money” card from Lower Decks s5e2


I had no idea they were related, but apparently they were (thanks 😉). But that too was soon retconned:
According to comments by Michael and Denise Okuda, when mentioning of the speed limit was abandoned a few years after “Force of Nature”, it was assumed that newer ships, such as the USS Voyager and USS Defiant, had improved environmentally friendly warp drive systems, that did not cause damage to the spatial continuum.
https://memory-alpha.fandom.com/wiki/Variable_geometry_pylon


Warp 10 and salamanders. Great examples 👌
But what about TNG 7x09, the one where we learn that warp travel damages subspace and that a warp speed limit is the solution?
Later, the Federation Council issues a new directive limiting all Federation vessels to a speed of warp five except in extreme emergencies.
Laughs in Janeway
https://en.wikipedia.org/wiki/Force_of_Nature_(Star_Trek:_The_Next_Generation)
Reminds me of this



When quark spells out the logic of peace to his vulcan maquis cell mate.
https://www.youtube.com/watch?v=hdQcGzbpN7s
Absolutely peak quark 👂👌
Every frog has its thorn