• Poopfeast420@lemmy.zip
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    9 days ago

    You mean random encounters? I think the modern games have visible enemies in the world, that you can avoid, although they try to engage you, so that’s hard or impossible sometimes.

    The one that’s coming out in 10 days or something, Resonance, is trying to be a bit more old school, and has random encounters, that you can’t see, but the minimap changes color to tell you when you will get attacked. And technically you can cheese that at times, because saving and loading resets that encounter timer.

    As for turn-based combat, it depends. The games have slowly changed over time and the latest 3D games (15, 16, 7 Remake trilogy) are just Action RPGs, although sometimes you get options to slow down time when you choose your attack or something. As mentioned, Resonance, trying to be an old school-ish FF game, is just turn-based.

    Some newer releases of the old games also add cheats and features to make it “more palatable” for modern audiences. The Pixel Remasters of FF1-6 just let you disable random encounters I think, but you could also just enable auto battle and turbo mode to speed everything up. I think the latest release of the OG FF7 also has this feature, no idea about the others. There are probably just mods that let you do that stuff as well.

    Then there are the spin-off games, that I have little to no knowledge about. FF Tactics recently got a new port, and that is a proper turn-based tactics game.

  • Auster@thebrainbin.org
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    9 days ago

    Thought at first you meant enemies with invisible sprites like Intangr from FFVI and that one rare enemy from FFXII.

    But on random encounters and turn-based combat, the mainline entries (the numbered ones) have been progressively more action-oriented and static encounters-oriented since XI afaik. Though on combat specifically, the first hack and slash (not counting non-mainline entries) afaik is XV.

    But the series is pretty overarching, so if you check the non-numbered releases, or spin-offs of numbered releases, you get things like RTS (FFXII Revenant Wings), tactical RPGs (FF Tactics), souls-likes (Stranger of Paradise), hack and slash (Type-0, maybe Crisis Core), literal movies (Advent Children, Kingsglaive), etc. And whether enemy encounters are random, depends on the game too.

    And lastly, feel free to crosspost the question to !finalfantasy@lemmy.world too, so you can get more opinions. =)