An upcoming update for RimWorld changes its engine from Unity to the devs' in-house Waylith Engine, speeding the game up without breaking community mods.
You said “Linux”. Everything userland for that uses https://mesa3d.org/ . The current version supports everything mentioned. I am still sad they removed loaders for nuggets like SiS chips, though.
Imagine someone demanding in 2005 that a new game should run on hardware from 1995.
This nugget released in 2005, believe it or not, and runs on 1995 computers.
Also, if one had access to a Unix workstation or server+client, they could build WarMUX or something similar. This game specifically died around 2012, been in dev since a while (2004? close enough), and the most popular release is 0.9 is from 2009 (1.0 around 2010 I am guessing). It may also run on a boring old x86 box, and I have 86box the emulator, but can’t be bothered to test just for this argument.
The game never supported {ARM Chromebooks} officially
Doesn’t mean there’s not a single soul running Unity games on them (as much as I hate Unity, Rimworld is one of the best examples of a good Unity game).
You said “Linux”. Everything userland for that uses https://mesa3d.org/ . The current version supports everything mentioned. I am still sad they removed loaders for nuggets like SiS chips, though.
This nugget released in 2005, believe it or not, and runs on 1995 computers.
Also, if one had access to a Unix workstation or server+client, they could build WarMUX or something similar. This game specifically died around 2012, been in dev since a while (2004? close enough), and the most popular release is 0.9 is from 2009 (1.0 around 2010 I am guessing). It may also run on a boring old x86 box, and I have 86box the emulator, but can’t be bothered to test just for this argument.
Doesn’t mean there’s not a single soul running Unity games on them (as much as I hate Unity, Rimworld is one of the best examples of a good Unity game).