- cross-posted to:
- opensource@programming.dev
- cross-posted to:
- opensource@programming.dev
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It is not next-generation, this is a versionning solution for a different kind of software than git. Git works extremely well for traditional software development.
Lore seems to be tailored for video games and other software that have large amount of assets, partial checkouts, worktree where patched-based system is not very well adapted.
Very cool project. I imagine people will like being able to commit all assets without everyone everywhere having to download every pixel change.
EpicGames, huh? I did not expect that!
So is it written in Godot or something?
Oh, cool, Rust!
🦀
Interesting, I’d like to see a benchmark comparison of it with Git, both in scenarios with multiple binary assets and in typical scenarios of mostly source code files



