Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 2 months agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square27linkfedilinkarrow-up1172arrow-down12
arrow-up1170arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 2 months agomessage-square27linkfedilink
minus-squareBaggie@lemmy.ziplinkfedilinkEnglisharrow-up15·2 months agoChaos theory still looks amazing, and that was on the unreal 2.5 engine with hugely prebaked lighting. Just legitimately do that again.
Chaos theory still looks amazing, and that was on the unreal 2.5 engine with hugely prebaked lighting. Just legitimately do that again.