• @puck@lemmy.world
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    12 years ago

    Not a deal breaker for this kind of game but a 60fps performance mode on series x at 1080p would’ve been a nice option.

    Playing TOTK right now on switch and it really proves how great games can overcome technical limitation. A masterpiece at 30fps is still a masterpiece. Here’s hoping Starfield can deliver as a great game first and foremost.

    • @beefcat@beehaw.org
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      2 years ago

      If the bottleneck is something like AI or physics calculations on the CPU then lowering the rendering resolution won’t help achieve a higher framerate unfortunately.

      I suspect most games shipping this gen without 60 FPS modes are CPU bound.

  • @ComputerSagtNein@lemm.ee
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    12 years ago

    I think they should at least give console players the choice between 4k 30 fps or 1080p 60 fps Let’s be realistic here, 4k 60fps for a game of this size in this engine will require a BEEFY machine, nothing a current gen console can offer.

    • The game is probably CPU bound not GPU bound, based on past bethesda games. If that is the case, decreasing the resolution will not necessarily increase the frame rate a proportional amount.

      • @ComputerSagtNein@lemm.ee
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        2 years ago

        Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them. I really hope that’s not the case.

        Especially because I bought a freaking 7900 XTX mainly for Starfield :D

        • Celediel
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          22 years ago

          Idk, if they release a game in 2023 that is still CPU bound that would be a big L from them.

          This is Bethesda were talking here lmao. Starfield is still running on the Creation Engine, which they’ve been hacking together since the Morrowind days.

    • @EnigmaNL@feddit.nl
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      22 years ago

      I think that’s just the display resolution. I expect this game will use dynamic render resolution like most games these days. The render resolution will probably not hit 4K often (if at all).