You must log in or # to comment.
I’ll confess, I bought this immediately after seeing this post. Plays alright, a little basic, very simple and easy compared to a more mainline roguelikes. Or maybe “shallow” is a better term, not a lot of strategic depth going on. I feel like I’m missing something.
And as noted elsewhere, there’s no in-game mechanism to save during a run.
I mean, this is a procedurally generated dungeon crawler, running on the Game Boy Color. It’s literally a demake of an isometric 16-bit game now in 2-D 8-bit. If you can think of a better roguelike on GBC, I’d love to hear it.
POWDER
ah, my bad, that’s GBA
No worries. First I’ve heard of it, I’ll have to toss it on my GBA flash cart and check it out



