I had a really good time with this game, when my daughter was born I got to stay home for about a month and just had this running for when she would sleep I’d play for a bit until she woke up. I wish it had more battle stuff which I think they have added so excited to play it again on release
I played this during EA and for some reason I bounced off the game, I couldn’t ramp-up in the early game (and I think I understood the mechanics).
Will need to try the release version.
My main problem with games like these is that there is a mathematically optimal layout. When you can draw a repeating grid of service-buildings to give optimal services to your houses, the game is basically solved. And for FF, that’s pretty much always possible, and there’s very little reason not to set up your town like that right from the start.
I really prefer games more like Manor Lords, where you’re not constantly and actively encouraged to build the Optimal Grid, because things are based on walking distance and not gridsquares of magical service.
With walking distance there is an optimal (or at least better and worse) layouts as well though.
And as another poster I played it a bit during EA but sort of lost interest, maybe I should give it another go.
Not the same exact genre, but have you checked out Town to City? Very unique and fun take on the city builder genre
Same. Tried it a while ago to scratch the Banished itch and, despite beng virtually identical and having mostly the same mechanics it didn’t catch me. Might have to give it a other run.
I really like Banished; I have 200+ hours played (there are also some really cool mods). For some reason Farthest Frontier didn’t engage me in the same way as Banished.



