@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 2 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square237fedilinkarrow-up1611arrow-down143file-textcross-posted to: gaming@beehaw.org
arrow-up1568arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml • 2 years agomessage-square237fedilinkfile-textcross-posted to: gaming@beehaw.org
minus-square@dangblingus@lemmy.dbzer0.comlinkfedilink2•2 years agoEverything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Everything in the game is “within hiking distance” because that’s how the game generates planets. You don’t just “land on a planet”. You go through several hidden loading screens and arrive in a 1km x 1km square of planet.
Your point is?
Thats exactly what they were saying