Tony Bark to Games@lemmy.worldEnglish • 21 days agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1130arrow-down13
arrow-up1127arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark to Games@lemmy.worldEnglish • 21 days agomessage-square23fedilink
minus-square@5714@lemmy.dbzer0.comlinkfedilinkEnglish6•21 days agoOpen Source does it all the time, just with a slower pace.
minus-squareTony BarkOPlinkfedilinkEnglish11•21 days agoExcluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
minus-square@vrighter@discuss.tchncs.delinkfedilinkEnglish1•21 days agoopen core isn’t open source, imo.
minus-squaremagic_lobster_partylinkfedilink11•21 days agoHow many open source projects have 2000 concurrent contributors working full time on it?
Open Source does it all the time, just with a slower pace.
Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
open core isn’t open source, imo.
That’s why I put it in quotes.
How many open source projects have 2000 concurrent contributors working full time on it?