• @MachineFab812@discuss.tchncs.de
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    1ā€¢2 months ago

    Did you forget that single-player and perma-death are things?

    That said, the real problem with what youā€™re looking for vs this game is down to the premise: Interstellar travel without tech that feels like cheeting isnā€™t a pew pew space-ship game. Generation-or-cryosleep-ship-simulator-gone-wrong isnā€™t out ā€¦ yet.

    • @SupraMario@lemmy.world
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      6ā€¢2 months ago

      Huh? No, Iā€™m literally talking about coop PvE. It would be nice to have a challenge when I am in space or when Iā€™m trying to build a base.

        • Cethin
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          4ā€¢2 months ago

          Lol. What? I like single-player games, but I mostly agree with this person. Most of the challenging games are SP (primarily) all the souls/souls likes are SP. Not liking NMS is not even close to being the same as not liking SP games. People are allowed to not like NMS. Itā€™s boring and grindy and it (to me) never feels like youā€™re progressing in any meaningful way.

          If you like it, thatā€™s fine. It doesnā€™t mean anyone who doesnā€™t doesnā€™t like SP games.

          • @_stranger_@lemmy.world
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            -2ā€¢2 months ago

            That makes sense, it sounds like you just want a game to offer you a challenge vs being a chill experience. NMS, Satisfactory, Minecraft etc are very much not that game.

            Your other comments made it sound like you donā€™t value a game unless itā€™s a competitive multiplayer experience.

            • Cethin
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              1ā€¢2 months ago

              Those werenā€™t my comments, but I do agree with them. I like MC and Satisfactory. I donā€™t like NMS. I like chill games, but I donā€™t generally like ones that make you grind the same crap continuously for seemingly no reward or reason.

              NMS is not a perfect game. People are allowed to dislike it without disliking and single specific attribute of it. I donā€™t like NMS probably for similar reasons to not liking Starfield. Itā€™s just pointless junk to keep me playing longer, without any reason for me to actually do so. What am I going to get out of continuing? Seeing more similar randomly generated stuff?

        • @threshold_dweller@lemmy.today
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          0ā€¢2 months ago

          Yeah, imagine wanting to play games with people you actually know in meatspace. You might even have to touch grass. Horrid thought.

          • @_stranger_@lemmy.world
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            -1ā€¢
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            2 months ago

            I mention it only because NMS, for all its co-op play, really is just a single player game friends can play together.

            I take it back, it doesnā€™t sound like you dislike single-player focused games, it sounds like you actually hate cooperation and prefer PVP because you prefer fights.

              • @_stranger_@lemmy.world
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                -1ā€¢2 months ago

                I donā€™t understand how itā€™s rude, all the comments were basically shitting on the game for not having PvE. That sounds like someone who doesnā€™t value a game unless itā€™s competitive multiplayer based, which NMS most definitely is not.

                • @SupraMario@lemmy.world
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                  1ā€¢2 months ago

                  Did I say anything about competitive play? Noā€¦ infact my group hates mmos because itā€™s not a chill environment. We want something our old asses can pick up and play randomly between life and have something fun and challenging. I really donā€™t get where Iā€™m bashing the game, we all bought it when it came out and was billed as a coop space sim. The game is fantastic and hello games really has turned it around completely, but our wishlist includes challenging pve.

    • Cethin
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      2ā€¢2 months ago

      A punishment isnā€™t the same as challenge.

      For example: The souls games have very little punishment (especially compared to their contemporaries when the older games released, where you load a save on death). You die and collect a thing you picked up in that period, nothing lost. Theyā€™re very challenging though. Ramping up punishment is a form of challenge, but permadeath doesnā€™t make it more fun, just adds a big punishment to worry about. That can be good, but NMSā€™s combat is not good, compared to other games that do the same things.

      This isnā€™t to say it should do things differently. Thereā€™s plenty of reasons for it to remain as bland as it is, because it makes it approachable and it also easily functions with the proc-gen terrain. This is only a statement on what it is, not the quality of it.