@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 10 months agoGamers aged 55+ account for almost a third of gamers now, and that share is on the rise.www.midiaresearch.comexternal-linkmessage-square90fedilinkarrow-up1397arrow-down123cross-posted to: pcgaming@lemmy.ca
arrow-up1374arrow-down1external-linkGamers aged 55+ account for almost a third of gamers now, and that share is on the rise.www.midiaresearch.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 10 months agomessage-square90fedilinkcross-posted to: pcgaming@lemmy.ca
minus-square@commandar@lemmy.worldlinkfedilinkEnglish3•10 months agoWhen I was a teenager in the early 2000s, typical retail price for a game was $50. That’s equivalent to about $85 today. The vast majority of the games I buy today are well under $50.
minus-square@samus12345@lemmy.worldlinkfedilinkEnglish2•10 months agoBut average buying power is lower today, so dollar value alone doesn’t tell the whole story.
When I was a teenager in the early 2000s, typical retail price for a game was $50.
That’s equivalent to about $85 today.
The vast majority of the games I buy today are well under $50.
But average buying power is lower today, so dollar value alone doesn’t tell the whole story.