Here’s another example where trying to chase the live-service money train has just ended up with a subpar product that people abandon or avoid almost instantly.
Unfortunately I suspect the wrong lessons will be taken away from this as well - e.g. the console/PC gaming market is too fickle, etc.
There’s been more than enough examples of great IPs being ruined by overly aggressive monetization.
The reason why it still happens, and will continue to happen, is because the games that generate the highest return on investment are the ones with aggressive monetization. Clash of Clans made way more money than Baldur’s Gate 3. Investors and shareholders don’t care about rave reviews and game of the year awards. They want money. I just wish they’d keep it to new IPs instead of ruining a great series.
Here’s another example where trying to chase the live-service money train has just ended up with a subpar product that people abandon or avoid almost instantly.
Unfortunately I suspect the wrong lessons will be taken away from this as well - e.g. the console/PC gaming market is too fickle, etc.
There’s been more than enough examples of great IPs being ruined by overly aggressive monetization.
The reason why it still happens, and will continue to happen, is because the games that generate the highest return on investment are the ones with aggressive monetization. Clash of Clans made way more money than Baldur’s Gate 3. Investors and shareholders don’t care about rave reviews and game of the year awards. They want money. I just wish they’d keep it to new IPs instead of ruining a great series.
So what you are saying is maybe the free market is not that efficient.
What would be a more efficient economic model (with objective of getting quality goods in people’s hands)? A cooperative?
Makes me wonder if other economic models collapse under their own weight too.
Let then take all the wrong lessons and drown in incompetence. There’s no lack of indie companies these days ready to replace big game companies.