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Joined 7 months ago
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Cake day: September 2nd, 2024

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  • I’d probably identify myself as a hikikomori. I’ve had zero meaningful offline connections for more than a decade, and at this moment, I haven’t set foot outside my apartment not even once for almost a year (although there are far more serious reasons for this than just my personality). In the future, if there will be an opportunity, I’d like to move to Asia as a digital nomad working remotely. I don’t expect to make any irl connections there either, but I’d be happy to immerse myself walking around oriental slums, parks, shrines, seaside and enjoying the local cuisine.







  • My favorite is: if you disagree, you can always just go to another instance or even create your own. Other than that, I like how, instead of a total score, posts show likes and dislikes separately. This is more of a technical thing than a cultural one, but it has a big impact on making brigading less effective. In general, all these technical decisions make Lemmy very friendly to a variety of cultures and people from across different spectrums of political and other opinions.


  • There could be alternative to state with its own police. If alternative to state is some kind of unions/syndicates, it could mean, there are, for example, Team Space (Union of Spaceship Institutions + some relevant Universities and Industry Manufacturers) and Team Earth (Union of Agricultural Manufacturers + Farmers + Union of Solar Energy Organisations) represented in the same city. Each of those have their own police funded by their own taxpayers. There could be many such “teams” in the same city, and they together manage infrastructure and security in the city. I think it’s important that those teams are kind of “omnipresent”, meaning the same team is present in many locations throughout the planet. For example there could be multiple dozens of such teams, and each city on the planet is run by some combination of those teams, which depends on variety of cultural and economic concerns and interests of such teams.



  • Oh man I love how much I have to manage my inventory in this game.

    I’m currently playing Skyrim and I kinda dislike fast travel after Morrowind. It felt more interesting to figure out the best way to quickly travel from point A to point B because that involved mark/recall, mage guild teleports, propylons, silt striders, boats, etc. It was interesting logistics mini puzzle, and some of it you had to plan before traveling somewhere, (like the best place to cast “mark” spell). I guess inventory management can be like that too, it can come in different forms like having to play tetris with inventory slots in systems like Diablo, or balancing carry burden between companions in your party in games like Skyrim, or deciding between extended herbalism bags vs smaller general purpose bags in games like World of Warcraft.


  • Sure, I sometimes prefer simpler systems too. It depends on what I want to play currently. I’m more trying to say we need all kinds of games. Imo, complexity and flexibility of all those systems, like character stats, perks, inventory, etc - is what makes “RPG” an “RPG”. If you take a bit of it away it becomes an “ARPG” like “soulslikes” and other similar games. If you take even more of it away you get “slasher”, “3d platformer”, etc. I’m a big fan of ARPG and 3d platformers like Spyro or Soul Reaver, but it’s totally different kind of games.


  • Interface looks very similar to SkyUI 🧐

    Those features though, I hope other RPGs consider them carefully:

    • You can send items from inventory to your home base with a single click
    • Consumables don’t weight anything so you can carry infinite potions

    This is just way too casual/reductionist imo. At least make some mechanic that justifies sending items. Like an item teleportation spell or something. Imo it’s okay if some RPGs will be as convenient as this, but asking for every RPG to be like this is just too much.