

oh man, The Longest Journey has been on my todo list for eternities. Ages ago I was being a pixel-peeping-perfectionist and I hated the aliasing on the character models - but now that ScummVM does the game perfectly I really have no reason to wait… but… here we are.
Since the game is dear to you, how about some motivational sales pitch for it? Why should I drop everything else and go play the game right now? :D
Oh sure! Love the lowpoly/pre-rendered backgrounds aesthetic. The aliasing thing I mentioned earlier is just a “petpeeve” of mine, I can’t stand the jagged edges / lack of antialiasing. The rough pixel edges of the modes look so out of place when the pre-rendered backgrounds are so smoothly antialiased.
Though, there’s an argument to be made that when playing in modern high resolution, the character models are a lot sharper than the upscaled/blurry backgrounds :D
I guess same goes for pretty much every point&click adventure game, sometimes you just need to be in the same “headspace” as the puzzle designer to get it, otherwise you just don’t.
But, sure I’m down for some history of a bad puzzle! I love obscure tidbits of old games.