

Which kind of illustrates the fundamental flaw right? Videogame companies have spent decades creating replayable DnD esc experiences that are far more memory efficient and cost effective. They already kind of do it the best way. AI can assist, and things like the machine learning behind the behaviors of the NPCs in Arc Raiders for example is very cool, but as you said, you need a custom program… which is what a video game is, so I guess my point is I don’t see the appeal in re-inventing it through sort of automated reverse engineering.









“we will see RPGs with NPCs you can actually chat with, which remain in-character, and respond to what you do”
True, I think that’s an actual advancement that will genuinely improve the experience. If we’re ever going to get something like a holodeck it will take a clever combination of current and theoretical techniques, and generative ai will likely be a very big part of that.